Gallery: Game On 2.0

This weekend, the Ontario Science Centre launches Game On 2.0, an extensive exhibition and celebration of all things video games, and Dork Shelf got a sneak peek at the 150-plus (playable!) games on display.

Here’s a sample of what awaits, but we could never do the exhibit justice. You’ll just have to check it out for yourself.

Game On 2.0 will be at the Ontario Science Centre March 9 – September 2, 2013.

For the full gallery, check out Dork Shelf’s Facebook photo page here.

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This Dreamcast is currently running Soul Calibur 1. It’s unclear how Hello Kitty impacts our aesthetic understanding of the title.
Are Sonic’s limbs getting longer? He’s looking less like a hedgehog and more like a Koosh ball crossbred with a giraffe.
Be honest. You forgot Tamagotchis existed. You also forgot how annoying they were, so remember to thank your parents if you never had one.
Jak used to be such a wholesome boy. If you look closely, you can actually see a decade of grittiness creeping into the picture.
For a franchise with a relatively moderate North American following, there is an astounding array of Parappa the Rappa merchandise.
Did anyone expect Parappa to have the more lasting cultural impact? They did put him in a museum…
I’m assuming this was commissioned for the photo ops. Otherwise, I’m not sure how a physical statue is representative of the digital art and technology of Tomb Raider.
It’s a virtual reality machine. It’s apparently the future of gaming, though you’ll need a bigger living room and you might experience sudden empathy for your hamster.

If you’re a young ‘un, the next five pictures are the top five reasons to check out the Game On 2.0 exhibit. You appreciate button inputs that much more when an N64 controller is juxtaposed to a ColecoVision. (Know your roots!)

I’m about to make some readers feel very, very old. I’ve never seen a working physical version of this console.
Or this one.
Or even this one.
Nope.
Definitely not.

There’s always room for the classics.
A friendly reminder that game developers didn’t pioneer the art of milking customers for quarters.

 

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