In this episode, Braydon and Natalie speak to Sophie Mallinson about strategies for self-care, games that make them feel good, and thalassophobia.
Gabby speaks with Niamh Schönherr about her upcoming game Sofðu litla tófan mín: A Lullaby (or “Sleep Tight my Little Fox: A Lullaby”), death in Icelandic folklore and ritual, and the connection between food and death.
In this episode, Gabby speaks with Adam Saltsman of Finji Co. about their upcoming game Overland, permadeath design in video games, and what it means to survive the apocalypse.
In the premiere episode of Full Hearts, hosts Braydon and Natalie speak to their partners about the highs and lows of dating and gaming.
In this episode, Gabby speaks with Justin Kuiper, the lead writer at Route 59 Games, about how death is used as a mechanic and storytelling device in their upcoming game Necrobarista.
In the season 2 premiere, Gabby talks death and eSports with The Score’s Daniel Rosen and Professional Counter-Strike: GO player Stephanie Harvey.
In this special end of the year episode of Play Dead, Gabby asks several game developers about their most memorable video game deaths, from NPC deaths, to game glitches, to digital reminders of deceased loved ones.
Gabby discusses death in Night in the Woods with game developer and artist Scott Benson.
Gabby discusses purposefulness and permadeath speed runs with game developer Pippin Barr.
Gabby discusses death in children’s media with social worker Linda Hochstetler and Sago Sago Art Director Aaron Leighton.
Gabby discusses the death-centric game One Last Cup with Ikonoclast designer Alex Zandra Van Chestein.
Talking The Witness, 1979 Revolution, and what it’s like to watch Game of Thrones now that the show is ahead of the books.
Gabby discusses death in Sunless Sea and Fallen London with Failbetter Games founder Alexis Kennedy.
Gabby talks with Jim Guthrie, Robby Duguay, and Rich Vreeland (aka Disasterpeace) on a music-themed episode of the PlayDead podcast.
Gabby and Lucas discuss Return of the Obra Dinna and how indie developers are changing death in video games.