We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.
It has buttons, says Sony's PlayStation Move. You are the controller, says Microsoft's Kinect. Pfft... that's all child's play. Have you ever flown a plane using only your eyes?
Once upon a time, a triumvirate of local talent assembled in an attempt to create something. That something is Superbrothers: Sword & Sworcery EP, as much an interactive art installation, music album and bit-nostalgia trip as it is an Apple iDevice game. No one was entirely sure what to expect from Sword & Sworcery, but the fact now remains that the "brave experiment" undertaken by Superbrothers, Capybara Games and Jim Guthrie is nothing short of a stunning success.
Watch, Listen and Learn: Toronto developed Sword & Sworcery makes Wired UK’s Top 10 Releases to Watch in 2011.
Gamercamp LV2 is a wrap! The two day conference/social/experience featured talks by local game designers, journalists and luminaries, demos of new and exciting projects being developed in the city, music, food and -bit nostalgia. This is a detailed run down of this extremely fun and enlightening weekend.