Game developers, writers, and journalists discuss their favourite video game endings.
In 2015, many of the year's biggest games failed to live up to expectations.
The methods and the technology have changed, but RPGs from every generation have always had a little too much grind.
Sunday's awards ceremony had its share of winners, but the show itself was not among them.
The annual Canadian Video Game Awards celebrate the best "Made in Canada" games – and now fans can be a part of the celebration.
Eric and Jon do some spring cleaning while discussing Bloodborne, Hohokum, Captain Toad, Cities: Skylines, and Metal Gear Solid: Ground Zeroes.
Eric finally finishes Dragon Age: Inquisition and Jon buys a Wii U from a guy in a subway on this week's episode of the WhaleCast.
Eric and Jon talk about Mad Max: Fury Road and the problems with world building in video games. They also discuss Broken Age, Kickstarter, and Hohokum.
Mother's Day is right around the corner, so why are depictions of mothers in video games so lazily one-dimensional?
Guest Kara Stone joins Eric and Jon to discuss game jams and Dragon Age relationships on a special TOJam edition of the WhaleCast.
Eric and Jon talk about Dragon Age: Inquisition, The Order: 1886 and criticisms of game length.
Eric and Jon ride the narrative train in episode 4 of the WhaleCast.
Eric and Jon talk about Super Time Force and Dragon Age: Inquisition in the latest WhaleCast.
Dragon Age: Inquisition wastes new tech on graphics when it could be improving immersion.
The Canadian Videogame Awards paid tribute to the country's best creators, but inconsistent tone and category bloat weighed down what could have been a much more important gala event.