Gamercamp, the little games-festival-that-could, returns for its fourth annual outing in the city. The brainchild of co-founders Mark Rabo and Jaime Woo, Gamercamp is a celebration of everything related to games and the people who make (and play) them. With keynote speakers representing games ranging from AAA to indie, Gamercamp Lvl 4 aims to be the most ambitious iteration to date.
Toronto’s Jonathan Mak and Shaw-Han Liem have finally released Sound Shapes, their attempt to further blur the line between video games and music. We’ve already spoken with them about how the project materialized and heard about Mak’s possibly surprising opinions about building a game with traditional platforming at its core. But how does the game actually… shape up?
Before you get any ideas that this handheld adventure game is a collection of weird gravity-based puzzles, take note: Gravity Rush is a surprisingly deep and nuanced game that takes place in a brilliantly realized world the likes of any classic Japanese RPG.
We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.
Barely a week has passed and I don’t even remember all the games I just bought. The Steam Summer Sale, the digital download service's most momentous sale where PC games are discounted to massive, nay, ridiculous margins, has come and gone, and gamers could neither contain their excitement nor their wallets. As my email inbox floods with successive “Thank you for your purchase” messages, it becomes increasingly clear that this shit is getting ridiculous.
For some insight on recent Canadian gaming trends, we spoke with Julien Lavoie, the Entertainment Software Association of Canada's director of public relations. We talked about Canadian gamers and video game developers, and also touched on what the recent closures of game studios in Vancouver - notably Radical Entertainment and Rockstar Vancouver - mean for growth of the industry in Canada overall.
Part of what makes me so inclined to try games out is the potential for reward. Nothing warms my nerd heart more than seeing my plans for a game play out with stunning efficiency, and that's something Robot Entertainment has done with their Orcs Must Die! series.
When local activist Stephanie Guthrie chose to call amateur game designer Ben “Bendilin” Spurr to account for his vile, violent game Beat Up Anita Sarkeesian, she didn’t expect to attract the attention of local and national media, the writer and director of The IT Crowd, or the ire of anonymous angry male gamers. But through it all, she stuck to her guns and dragged an ugly but important issue into the spotlight.
There are complicated concepts and there are basic concepts in video games, and the arm space for enjoyment isn’t limited to the numbers of words required to describe how to play them. Shawn McGrath has been working on the new PSN game, Dyad, for several years now. In terms of complexity, Dyad is neither here nor there, but it sure is a trip to somewhere else.
We spoke with Skot Deeming about DPAD 2, a series of game culture events that blend live musical performances with arcade sensibilities and a few actual arcade cabinets to encourage game enthusiasts to embrace new forms of play and interactivity.
Guys – and today, unfortunately, I am speaking to the fellas – we really need to talk. The misogyny and the sexism that’s been slowly seeping into video games and the broader gaming lexicon – it has to stop. Now.
Sorcery for the PlayStation Move offers a truly one-of-a-kind gameplay experience. The game isn't big on features and content but it offers something that few motion based games have: unique, fast-paced, and responsive gameplay.
Home, the latest offering from independent game developer Benjamin Rivers, is amazing, although not for the reasons you’d expect. It's a narrative horror adventure that succeeds because it experiments with story structure in a way that forces you to reconsider the possibilities for interactive storytelling.
As derivative as it is, Ghost Recon: Future Soldier is exceptionally well made, with core mechanics that make for consistently engaging gameplay that runs smoothly in multiple scenarios.
With its pulsing palette of neon streaks of light and adaptive soft-techno soundtrack, Shawn McGrath's Dyad looks a little out-of-place when compared to other Sony offerings such as Starhawk or Resistance: Burning Skies. But its unique flavour and psychedelic presentation are exactly what makes it stand out from the crowd.