Warren Spector's passion project Epic Mickey was equal parts frustrating and charming.The 2010 cartoon platformer featured a lot of issues to muscle through, but the interesting atmosphere and the goopy paint v. thinner mechanics ensured that Spector’s time sporting a Mouseketeer cap wasn’t wasted. It also made a happy amount of money, so here’s a sequel, Epic Mickey 2: The Power of Two, that shoehorns in co-op, singing and practically nothing else.
Dork Shelf is pleased to announce the launch of The Indies, a brand new monthly games feature that takes a look at up-and-coming local and national indie games and the people who made them. This month we profile Toronto's Asteroid Base, creators of the much-buzzed Lovers in a Dangerous Spacetime.
The Wii U has finally arrived. Now that the first reviews are trickling in, we want to explore what the first crop of games tell us about the Wii U’s potential as a hardcore and mainstream gaming platform.
Here's a crazy question: What if - just what if - the current generation of indie game developers were also the future generation of indie rockers, touring the country hitting local bars and selling custom game equipment out of the back of VW vans for $15 a pop?
Capybara Games' Kenneth Yeung described how Super TIME Force's origins at the 2011 TOJam informed its evolution into its current guise as an upcoming Xbox Live Arcade title.
Assassin’s Creed III is an excellent game. It might even be a great game, depending on how you define that amorphous notion of ‘greatness.’ Explaining why, however, is a trickier proposition that may depend entirely on your own idiosyncratic interpretation of Americana.
For DrinkBox Studios co-founder Chris Harvey, a third-round takedown may be just around the corner with Guacamelee!
Minority Media's Vander Caballero (Papo & Yo) on the need for more empathy and emotion in games.
Assassin’s Creed 3: Liberation features multiple locations and a new, compelling female protagonist. But a litany of glitches and bugs will test even the most ardent fans of the parkour-and-daggers series.
Master Chief is back, now under the banner of Halo-centric studio 343 Industries at the start of a whole new “Reclaimer” trilogy. In its return, Halo 4 may have just accomplished its duty, but does that mean it can win the war for a massive demographic's trigger fingers after being MIA for some key years?
Another year, another Gamercamp! With the fourth iteration of the Toronto-based video game culture festival now in the can, the Shelf's Eric Weiss, Jon Ore, and Timothy Krynicki round up last night's social events and a selection of today's speakers.
Our uncut 24-minute interview with DayZ creator and Gamercamp keynote speaker Dean Hall. We discuss the origins of the wildly popular zombie mod, the standalone version set to launch later this year, his first and only player kill, the trouble with the game industry, and more.
With Gamercamp 2012 now officially almost half over, the Dork Shelf team reports on day one of the Toronto-based video game culture festival. Zack Kotzer, Jonathan Ore, Eric Weiss, and Wesley Fok round up today's busy schedule.
Heading to Toronto's Gamercamp this weekend? Take a look at some of the incredible games from around that world that will be playable at this weekend's event.
Sound Shapes and Dyad are leading an evolution of music in games.