Once upon a time, a triumvirate of local talent assembled in an attempt to create something. That something is Superbrothers: Sword & Sworcery EP, as much an interactive art installation, music album and bit-nostalgia trip as it is an Apple iDevice game. No one was entirely sure what to expect from Sword & Sworcery, but the fact now remains that the "brave experiment" undertaken by Superbrothers, Capybara Games and Jim Guthrie is nothing short of a stunning success.
Fortress of Baller-itude is the video blog of Gavin Stephens Canada's best Nerdy comedian and co-host of the popular G33K N3RD D0RK podcast. Twice a month Gavin shares his opinions and perspectives on pop culture and fandom. Episode Two - Gavin breaks down the best video game soundtracks to get your nerdy partner in the mood.
Over a year after the then-unnamed sequel to Batman: Arkham Asylum was announced to a chorus of applause, Warner Bros. Interactive Entertainment and developer Rocksteady Studios have finally released a trailer for the sequelArkham City that includes sweet, sweet gameplay for fans to devour and analyse.
So what is Bulletstorm? Originally hyped up due to the presence of developers Epic and People Can Fly, many folks expected a heinously cheeky, violent slaughterhouse that only a name like Bulletstorm could suggest. But as time went on, evidence started to mount that there was going to be something special about Bulletstorm, once again hard to pin, but unmistakably present.
While it certainly is one of the most furiously pushed Sony games in a crowded room, in its history Killzone has never seemed to stick with either picky first person shooters or snooty bloggers. Now onto the third iteration, Killzone 3 hopes to finally stop being another brick in the FPS wall but a cornerstone.
There’s a lot of fighting fans and fighting games out there, and with plenty of changes, additions, subtractions and super-hyper-ultra-actions in this latest iteration of the Marvel vs. Capcom series, it’s important to find out if you're one of those fans who will enjoy it. If you're one of those lucky few who do, you will have amazing, fantastic and astonishing times.
On February 17th, 2011, 7PM “Pancakes vs. Prototypes” – Jason Kaplan (Game Prototype Challenge) and Damian Sommer (Griddle Jam) Ever make a game in a week? What about in four hours? Through two very different game jams, Jason and Damian explore the concept of rapid prototyping, the benefits and difficulties of extremely short-term deadlines, the […]
Smug trivia lovers rejoice, You Don't Know Jack is back! A long overdue entry was just released by THQ and series creators, Jellyvision. It's a pleasant trip down memory lane for children of the 90s, but is it good?
What's not to like about blobs? Video games and globular protagonists have gone together like... well, two blobs do. Toronto-based indie developers DrinkBox Studios have been hard at work on Tales from Space: About a Blob for several years now, putting their own spin on blob-based gaming. We have been intrigued by the game ever since its appearance at Gamercamp in 2009, but had not heard much about it until last September, when it was announced that the title had become part of Sony's Pub Fund program. Now About a Blob is finally available for download on the Playstation Network, but does this platformer-puzzler live up to the gooey pedigree of its blobby forefathers?
One November night, fans gathered at the ex-Hummingbird, now Sony Centre, simply to share in the presence of Nobuo Uematsu. Titled Distant Worlds: The Music of Final Fantasy, a full orchestra presented material by the legendary Uematsu, conducted by Grammy winner Arnie Roth.