The founders of Reptoid Games discuss Fossil Hunters, the Ubisoft Indie Series, and the origins of their studio.
In the homestretch of 2012, Nicklas “Nifflas” Nygren, an assonant Swedish indie game dev who has been churning out hardware-easy, freeware 2D platformers since 2006, released Knytt Underground onto PlayStation Network, ushering in a wave of changes both good and bad news for long time fans. First and foremost that you’ll have to pay for this one.
We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.
Part of what makes me so inclined to try games out is the potential for reward. Nothing warms my nerd heart more than seeing my plans for a game play out with stunning efficiency, and that's something Robot Entertainment has done with their Orcs Must Die! series.
There are complicated concepts and there are basic concepts in video games, and the arm space for enjoyment isn’t limited to the numbers of words required to describe how to play them. Shawn McGrath has been working on the new PSN game, Dyad, for several years now. In terms of complexity, Dyad is neither here nor there, but it sure is a trip to somewhere else.
Don't let the name fool you, Indie Game: The Movie isn’t just something for gamers or geeks. The Kickstarter funded film follows several indie game designers as they struggle to complete their respective games - and it's a surprisingly familiar process. We sat down with filmmakers Lisanne Pajot and James Swirsky to discuss how they came to make a movie about game development, their Sundance success, and about some of the criticism that has been leveled at the film.