indie games

Toronto Indie Game Tuesday: Ponycorns, Pixels & Grids

Toronto Indie Game Tuesday is a new weekly feature on the site. Every Tuesday, we will endeavour to encapsulate all the latest and greatest goings on in the local indie game scene, from news and trailers, to playable demos, download codes, events and more!

MIDSUMMER ROCKSHOWCASE

SHOWCASE: TORONTO’S DIY VIDEOGAME COMMUNITIES As you may already know, the city of Toronto is home to a patchwork of vibrant, friendly creative communities – this is a city where people who are passionate about film, comics, art, design, technology & music seem to hang out together on a regular basis, producing some cool things […]

Superbrothers: Sword & Sworcery EP Review

Once upon a time, a triumvirate of local talent assembled in an attempt to create something. That something is Superbrothers: Sword & Sworcery EP, as much an interactive art installation, music album and bit-nostalgia trip as it is an Apple iDevice game. No one was entirely sure what to expect from Sword & Sworcery, but the fact now remains that the "brave experiment" undertaken by Superbrothers, Capybara Games and Jim Guthrie is nothing short of a stunning success.

Superbrothers: Sword & Sworcery EP Trailer & Release Date

Toronto developed indie game experiment Superbrothers: Sword & Sworcery EP is an exciting convergence of Canadian talent. The iPhone/iPad game just got a new trailer and release date. Sort of. The mysterious "Audience Calibration Procedure" doesn't contain an exact release date per se, but it does stress the significance of the Vernal Equinox - the first day of Spring.

This Week in Dork: February 13 – 19

This Week in Dork is a new feature that will attempt to encapsulate all of the dorky events happening in and around Toronto every week. Sure, "This Week in Geek" sounds better, but there's a little thing called copyright which prevents us from calling it that. Here are some of the highlights:

The Hand Eye Society Social #11 – “Pancakes vs. Prototypes”

On February 17th, 2011, 7PM “Pancakes vs. Prototypes” – Jason Kaplan (Game Prototype Challenge) and Damian Sommer (Griddle Jam) Ever make a game in a week? What about in four hours? Through two very different game jams, Jason and Damian explore the concept of rapid prototyping, the benefits and difficulties of extremely short-term deadlines, the […]

Tales from Space: About a Blob Review

What's not to like about blobs? Video games and globular protagonists have gone together like... well, two blobs do. Toronto-based indie developers DrinkBox Studios have been hard at work on Tales from Space: About a Blob for several years now, putting their own spin on blob-based gaming. We have been intrigued by the game ever since its appearance at Gamercamp in 2009, but had not heard much about it until last September, when it was announced that the title had become part of Sony's Pub Fund program. Now About a Blob is finally available for download on the Playstation Network, but does this platformer-puzzler live up to the gooey pedigree of its blobby forefathers?

Gamercamp LV2 Raises the Bar

Gamercamp LV2 is a wrap! The two day conference/social/experience featured talks by local game designers, journalists and luminaries, demos of new and exciting projects being developed in the city, music, food and -bit nostalgia. This is a detailed run down of this extremely fun and enlightening weekend.

Interview with
Michael Todd
of Spyeart

Michael Todd is a Toronto-based game designer known for his unique artistic sensibility and approach to gameplay. His independent one man studio, Spyeart, produces games that are as much about experimenting with new mechanics as they are about provoking an emotional response from the player.

Interview with
Ryan Creighton
of Untold Entertainment

Anyone familiar with the Toronto video game scene probably knows the name Ryan Creighton. A president of Untold Entertainment, his speciality is online games designed for kids and teens. However, Creighton is also one of the most outspoken and passionate voices in the Toronto game development community. He is the kind of person who is as likely to make you think as he is to make you laugh. His industry knowledge and quick wit are immediately apparent, whether he's speaking on panel, socializing at gatherings like TOJam and Hand Eye, or writing on his always entertaining blog.

Interview: Miguel Sternberg of Spooky Squid Games

If you’ve been to any events run by Toronto’s Hand Eye Society, chances are you’ve seen Miguel Sternberg hard at work, frantically synching computers into local networks and test-driving new games built by himself and his colleagues. He’s half of the two-man team known as Spooky Squid Games.

Interview with
Kris Piotrowski
of Capy Games

This series of interviews will help you get to know the people who are making the Toronto video game scene what it is today. In this first part, Jonathan talks with Kris Piotrowski, co-founder and Creative Director of Toronto studio Capy Games. A Toronto studio that has come into its own over the past few years, with titles like Critter Crunch and Might & Magic: Clash of Heroes receiving critical acclaim.

Gamercamp 2010

Grab some friends and mark down in your calendars what will be an epic weekend. After launching last year with wicked talks, dazzling demos, a full-blown arcade, and scrumptious, sumptuous cupcakes, Toronto’s festival celebrating the art, creativity, and fun in video games returns November 13-14, 2010!

The Hand Eye Society Social #10

Hosted by JASON “6955” DEGROOT - Conjurer of 8-bit sounds traveling from the stages of Blip Festival all the way to Grasshopper’s No More Heroes 2 soundtrack and creator of Points TV project for the 1UP Show, makes his triumphant return to Canada after ten years immersed in Japan’s video game culture. Like an ambassador of the video game age, he brings back tales of the very cool and very unique including video-game themed bars, a Nintendo museum, and other retro game-influenced happenings.