This is an interview with The Stanley Parable writer Davey Wreden. This is not an interview with The Stanley Parable writer Davey Wreden. This is an interview with The Stanley Parable writer Davey Wreden. This is not an interview with The Stanley Parablewriterdaveywreden this is
Warner Bros. Interactive Entertainment hopes to answer fans’ burning questions about who would win a straight-up fight between Superman and Shazam, or the Joker and Bane. The answers are about as satisfying – and silly – as you’d expect.
Starcraft 2's main loading screen, a close-up of the hero Jim Raynor, has been replaced with his love interest and nemesis Sarah Kerrigan. Blizzard makes it clear, in its traditionally blunt manner, that things have changed. But are they for the better?
From a traveling circus to designing theme park rides to developing his first game, Australia's Dene Waring is making a splash on Steam Greenlight with Huntsman: The Orphanage.
Assassin’s Creed III is an excellent game. It might even be a great game, depending on how you define that amorphous notion of ‘greatness.’ Explaining why, however, is a trickier proposition that may depend entirely on your own idiosyncratic interpretation of Americana.
For those who have already completed the immersive story of Gotham’s sprawling prison city, Harley Quinn's Revenge touches on the main game’s strongest notes in a well-crafted couple of hours. (Contains spoilers for Batman: Arkham City)
Home, the latest offering from independent game developer Benjamin Rivers, is amazing, although not for the reasons you’d expect. It's a narrative horror adventure that succeeds because it experiments with story structure in a way that forces you to reconsider the possibilities for interactive storytelling.
As derivative as it is, Ghost Recon: Future Soldier is exceptionally well made, with core mechanics that make for consistently engaging gameplay that runs smoothly in multiple scenarios.
We spoke to Benjamin Rivers, the Toronto-based independent comic book artist and game developer, about his upcoming game Home - a new 2D (and two-dollar) horror adventure for the PC that combines atmospheric visuals with intricate decision trees to convince players to scare themselves.
On Monday, gaming fans lined up in front of electronics and gaming stores to await the midnight launch of Diablo III. Gamers had been waiting more than 12 years since the last installment devoured the lives of millions, so what was another 12 or so hours?
In many ways, GoT:TG has more in common with George Martin’s Song of Ice and Fire books than the HBO drama. Still, the developers managed to work in the likenesses of some of the characters from the show offering a little continuity between the game and the HBO series.
Given the success of HBO's Game of Thrones series, it's probably no surprise that a videogame is also in the works. What might surprise you, however, is that Game of Thrones: The Game has been in development for more than seven years.
Few places in Toronto are as appropriate for an Assassin's Creed event as the Berkeley Church on Queen and Parliament. Originally built in 1871, it's a mix of the modern and the historical – a perfect fit for the time-jumping, history-shaping saga that continues this week with the release of Ubisoft's latest chapter in the series, Assassin's Creed: Revelations.
Alexandre Breault, Ubisoft's lead game designer for Assassin's Creed: Revelations, gave Dork Shelf a rundown of the game's latest preview build at Microsoft's X-11 holiday preview event last week. A beardy, burly Ezio Auditore is on his way to Masyaf, former stomping grounds of his predecessor Altair.
Rocksteady Studios showed off a preview build of Batman: Arkham City at Microsoft's X-11 event last week, and we had a chance to romp through a wrecked of Gotham's biggest prison yard ever. Unsurprisingly, we left as excited as the previews and trailers have been making us over the past year, and then some.