Listen as James and Yaw get lost and go to dark places with the horror video game franchise The Last of Us.
Today James and Yaw talk about how to bring the video game franchise inFAMOUSto life.
Aiden Pearce and the terror of a righteous protagonist in a game without a hero.
Warner Bros. Interactive Entertainment hopes to answer fans’ burning questions about who would win a straight-up fight between Superman and Shazam, or the Joker and Bane. The answers are about as satisfying – and silly – as you’d expect.
These days, most games billed as Metroidvania don’t live up to the moniker. Enter Guacamelee!, an excellent Mexican-themed brawler that oozes 2D authenticity. The latest offering from Toronto’s DrinkBox Studios maximizes the Metroidvania concept with tight combat, intricate level design, and a colourful aesthetic that reminds players that more is not necessarily better.
Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.
How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers.
Assassin’s Creed III is an excellent game. It might even be a great game, depending on how you define that amorphous notion of ‘greatness.’ Explaining why, however, is a trickier proposition that may depend entirely on your own idiosyncratic interpretation of Americana.
Minority Media's Vander Caballero (Papo & Yo) on the need for more empathy and emotion in games.
We spoke with Matt Levitan, director of marketing and public relations for PlayStation Canada, about Sony’s strategy for the upcoming holiday season.
Dork Shelf was out in full force for last week’s PlayStation Holiday Preview Event. Eric Weiss and Zack Kotzer begin our rundown with quick-hit thoughts and first impressions for Assassin’s Creed III, God of War: Ascension, Hitman: Absolution and more.
Jet Set Radio, an extreme in-line graffiti action game, is one of the most memorable games of Sega’s final stride on their own turf. And, oh look, now it’s in HD.
Tokyo Game Show (TGS), the biggest games exhibition in Japan, generated most of the headlines late this week. While most note that the Japanese games industry has shrunk over the last few years, especially in comparison to the growth of developers and studios in North America, the home of Sony, Nintendo and other creators still puts on an impressive show every year. Let’s take a look at some of the notable TGS headlines (and others) at the News Shelf.
Toronto’s Jonathan Mak and Shaw-Han Liem have finally released Sound Shapes, their attempt to further blur the line between video games and music. We’ve already spoken with them about how the project materialized and heard about Mak’s possibly surprising opinions about building a game with traditional platforming at its core. But how does the game actually… shape up?
We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.