Playstation
The free version of Driveclub technically offers value, but it's an unwelcoming mess that's unlikely to turn new players into paying customers.
What’s this Last Guardian Game Everyone is Talking About?
What it's like to discover a game that everyone else has been anticipating since 2009?
Thought Bubble: A Love Letter to Soul Blade
The predecessor of the Soul Calibur series, and a forgotten classic in its own right, 1995's Soul Blade for the Sony PlayStation made an indelible mark on what I look for in video games from the moment its bombastic opening theme song crashed through the screen.
Tearaway Review
Media Molecule's Tearaway, a brilliant platformer with a unique papercraft landscape, hasn't been seen by enough people in part thanks to the PS Vita's lagging sales performance. Megan reminds everyone why it's worth playing in her review.
Thought Bubble: God of War: Ascension
Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.
Knytt Underground Review
In the homestretch of 2012, Nicklas “Nifflas” Nygren, an assonant Swedish indie game dev who has been churning out hardware-easy, freeware 2D platformers since 2006, released Knytt Underground onto PlayStation Network, ushering in a wave of changes both good and bad news for long time fans. First and foremost that you’ll have to pay for this one.
Assassin’s Creed 3: Liberation Review
Assassin’s Creed 3: Liberation features multiple locations and a new, compelling female protagonist. But a litany of glitches and bugs will test even the most ardent fans of the parkour-and-daggers series.
Interview: PlayStation Canada’s Matt Levitan
We spoke with Matt Levitan, director of marketing and public relations for PlayStation Canada, about Sony’s strategy for the upcoming holiday season.
PlayStation Holiday Preview – Part 2
Dork Shelf was out in full force for last week’s PlayStation Holiday Preview Event. In part two, Jon Ore, Eric Weiss, and Zack Kotzer continue our rundown with quick-hit thoughts and first impressions for Assassin’s Creed III: Liberation, Devil May Cry, and The Unfinished Swan.
PlayStation Holiday Preview
Dork Shelf was out in full force for last week’s PlayStation Holiday Preview Event. Eric Weiss and Zack Kotzer begin our rundown with quick-hit thoughts and first impressions for Assassin’s Creed III, God of War: Ascension, Hitman: Absolution and more.
News Shelf: 9/21/12
Tokyo Game Show (TGS), the biggest games exhibition in Japan, generated most of the headlines late this week. While most note that the Japanese games industry has shrunk over the last few years, especially in comparison to the growth of developers and studios in North America, the home of Sony, Nintendo and other creators still puts on an impressive show every year. Let’s take a look at some of the notable TGS headlines (and others) at the News Shelf.
Interview: WWE ’13 designer Bryan Williams
WWE ‘13’s senior game designer discusses the emphasis on the Attitude Era.
News Shelf: 8/31/12
Dork Shelf doesn’t usually go knee-deep into the news world of video games, because let’s not kid ourselves – you’ve got a multitude of other sites to refresh on a 45-minute cycle. But we're building Dork Shelf into your must-read nexus for everything nerd, so here’s the first installment of our weekly gaming roundup. This week we've got the release of more PSOne games on the Vita, the release of They Bleed Pixels and Home on Steam, Metal Gear Solid movie and game news, and a super rad trailer for Super TIME Force.
Gravity Rush Review
Before you get any ideas that this handheld adventure game is a collection of weird gravity-based puzzles, take note: Gravity Rush is a surprisingly deep and nuanced game that takes place in a brilliantly realized world the likes of any classic Japanese RPG.
Gravity Rush Preview
Gravity Rush boasts gorgeous visuals, beautiful comic-book/anime style cutscenes, and an intuitive touchscreen world-map, and could be just the kind of game Sony needs to promote in order to entice gamers to pick up a Vita.