Dork Shelf was out in full force for last week’s PlayStation Holiday Preview Event. In part two, Jon Ore, Eric Weiss, and Zack Kotzer continue our rundown with quick-hit thoughts and first impressions for Assassin’s Creed III: Liberation, Devil May Cry, and The Unfinished Swan.
Dork Shelf was out in full force for last week’s PlayStation Holiday Preview Event. Eric Weiss and Zack Kotzer begin our rundown with quick-hit thoughts and first impressions for Assassin’s Creed III, God of War: Ascension, Hitman: Absolution and more.
Tokyo Game Show (TGS), the biggest games exhibition in Japan, generated most of the headlines late this week. While most note that the Japanese games industry has shrunk over the last few years, especially in comparison to the growth of developers and studios in North America, the home of Sony, Nintendo and other creators still puts on an impressive show every year. Let’s take a look at some of the notable TGS headlines (and others) at the News Shelf.
Dork Shelf doesn’t usually go knee-deep into the news world of video games, because let’s not kid ourselves – you’ve got a multitude of other sites to refresh on a 45-minute cycle. But we're building Dork Shelf into your must-read nexus for everything nerd, so here’s the first installment of our weekly gaming roundup. This week we've got the release of more PSOne games on the Vita, the release of They Bleed Pixels and Home on Steam, Metal Gear Solid movie and game news, and a super rad trailer for Super TIME Force.
Toronto’s Jonathan Mak and Shaw-Han Liem have finally released Sound Shapes, their attempt to further blur the line between video games and music. We’ve already spoken with them about how the project materialized and heard about Mak’s possibly surprising opinions about building a game with traditional platforming at its core. But how does the game actually… shape up?
Before you get any ideas that this handheld adventure game is a collection of weird gravity-based puzzles, take note: Gravity Rush is a surprisingly deep and nuanced game that takes place in a brilliantly realized world the likes of any classic Japanese RPG.
I’ve actually been quite impressed with everything I’ve seen from The Last of Us at this year's E3. But the more I saw, the more vociferously one thought passed through my head: Please don’t make a sequel.
Sorcery for the PlayStation Move offers a truly one-of-a-kind gameplay experience. The game isn't big on features and content but it offers something that few motion based games have: unique, fast-paced, and responsive gameplay.
Starhawk, from LightBox Interactive and Sony Santa Monica, is an ambitious game that combines several genres in an attempt to create a unique experience for gamers. Unfortunately, Starhawk seems content with stuffing its well-crafted and genre-bending gameplay into a very standard — and safe— game with few surprises and little ingenuity in terms of game modes and game types.
Given the success of HBO's Game of Thrones series, it's probably no surprise that a videogame is also in the works. What might surprise you, however, is that Game of Thrones: The Game has been in development for more than seven years.
During PlayStation's 2012 Spring Showcase we had a chance to talk with Charles-William Bibaud, Line Producer on Papo & Yo, about the development of the game, its unique narrative, and the challenges of trying to translate lived experiences into an interactive medium.
Sony showed off its best wares for the upcoming summer season, including its front-line exclusive games leading up to next month’s E3. First, we’re taking a look at three of Sony’s marquee titles for the next quarter of 2012: Starhawk, Sorcery and Resistance: Burning Skies.
A few weeks ago, I had the opportunity to get some hands-on time with the PlayStation Vita at a Sony event in Toronto, but I’ve avoided the standard review/preview because I honestly don’t feel like I have anything noteworthy to contribute. I do, however, have a few thoughts about the Vita’s prospects and – to put it bluntly – I have my doubts about the handheld’s viability as a platform.
Perhaps it came out too close to Activision’s Prototype, maybe a superhero-who-isn’t was not a marketable enough concept for people to latch on to, but whatever the reason may be, folks just don’t seem to talk about the original inFAMOUS on the same level they do Uncharted, or even Sucker Punch’s own Sly Cooper. inFAMOUS 2 hopes to drive it all home, carrying the pulse of the first and wrap up both the narrative and the possibilities rooted in the first. Is there chain-lightning in the follow-up, or is there not enough power to keep this engine running?
While it certainly is one of the most furiously pushed Sony games in a crowded room, in its history Killzone has never seemed to stick with either picky first person shooters or snooty bloggers. Now onto the third iteration, Killzone 3 hopes to finally stop being another brick in the FPS wall but a cornerstone.