Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.
How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers.
And now, all the game news that’s fit to print. IGF announces finalists, Nvidia debuts a handheld device, Sony clamps down on used games, Zynga gets a TV show, THQ continues to have a hard time even in bankruptcy, and Toronto reveals itself as Raccoon City!
Nintendo and THQ and Schafer and Molyneux and the Czech president gets involved in the case of two jailed Bohemia Interactive devs? It's been one hell of a week. Check out this week's news roundup.
Assassin’s Creed 3: Liberation features multiple locations and a new, compelling female protagonist. But a litany of glitches and bugs will test even the most ardent fans of the parkour-and-daggers series.
We spoke with Matt Levitan, director of marketing and public relations for PlayStation Canada, about Sony’s strategy for the upcoming holiday season.
Dork Shelf was out in full force for last week’s PlayStation Holiday Preview Event. In part two, Jon Ore, Eric Weiss, and Zack Kotzer continue our rundown with quick-hit thoughts and first impressions for Assassin’s Creed III: Liberation, Devil May Cry, and The Unfinished Swan.
Dork Shelf was out in full force for last week’s PlayStation Holiday Preview Event. Eric Weiss and Zack Kotzer begin our rundown with quick-hit thoughts and first impressions for Assassin’s Creed III, God of War: Ascension, Hitman: Absolution and more.
Tokyo Game Show (TGS), the biggest games exhibition in Japan, generated most of the headlines late this week. While most note that the Japanese games industry has shrunk over the last few years, especially in comparison to the growth of developers and studios in North America, the home of Sony, Nintendo and other creators still puts on an impressive show every year. Let’s take a look at some of the notable TGS headlines (and others) at the News Shelf.
Dork Shelf doesn’t usually go knee-deep into the news world of video games, because let’s not kid ourselves – you’ve got a multitude of other sites to refresh on a 45-minute cycle. But we're building Dork Shelf into your must-read nexus for everything nerd, so here’s the first installment of our weekly gaming roundup. This week we've got the release of more PSOne games on the Vita, the release of They Bleed Pixels and Home on Steam, Metal Gear Solid movie and game news, and a super rad trailer for Super TIME Force.
Toronto’s Jonathan Mak and Shaw-Han Liem have finally released Sound Shapes, their attempt to further blur the line between video games and music. We’ve already spoken with them about how the project materialized and heard about Mak’s possibly surprising opinions about building a game with traditional platforming at its core. But how does the game actually… shape up?
Before you get any ideas that this handheld adventure game is a collection of weird gravity-based puzzles, take note: Gravity Rush is a surprisingly deep and nuanced game that takes place in a brilliantly realized world the likes of any classic Japanese RPG.
I’ve actually been quite impressed with everything I’ve seen from The Last of Us at this year's E3. But the more I saw, the more vociferously one thought passed through my head: Please don’t make a sequel.
Sorcery for the PlayStation Move offers a truly one-of-a-kind gameplay experience. The game isn't big on features and content but it offers something that few motion based games have: unique, fast-paced, and responsive gameplay.
Starhawk, from LightBox Interactive and Sony Santa Monica, is an ambitious game that combines several genres in an attempt to create a unique experience for gamers. Unfortunately, Starhawk seems content with stuffing its well-crafted and genre-bending gameplay into a very standard — and safe— game with few surprises and little ingenuity in terms of game modes and game types.