Given the success of HBO's Game of Thrones series, it's probably no surprise that a videogame is also in the works. What might surprise you, however, is that Game of Thrones: The Game has been in development for more than seven years.
During PlayStation's 2012 Spring Showcase we had a chance to talk with Charles-William Bibaud, Line Producer on Papo & Yo, about the development of the game, its unique narrative, and the challenges of trying to translate lived experiences into an interactive medium.
Sony showed off its best wares for the upcoming summer season, including its front-line exclusive games leading up to next month’s E3. First, we’re taking a look at three of Sony’s marquee titles for the next quarter of 2012: Starhawk, Sorcery and Resistance: Burning Skies.
A few weeks ago, I had the opportunity to get some hands-on time with the PlayStation Vita at a Sony event in Toronto, but I’ve avoided the standard review/preview because I honestly don’t feel like I have anything noteworthy to contribute. I do, however, have a few thoughts about the Vita’s prospects and – to put it bluntly – I have my doubts about the handheld’s viability as a platform.
Perhaps it came out too close to Activision’s Prototype, maybe a superhero-who-isn’t was not a marketable enough concept for people to latch on to, but whatever the reason may be, folks just don’t seem to talk about the original inFAMOUS on the same level they do Uncharted, or even Sucker Punch’s own Sly Cooper. inFAMOUS 2 hopes to drive it all home, carrying the pulse of the first and wrap up both the narrative and the possibilities rooted in the first. Is there chain-lightning in the follow-up, or is there not enough power to keep this engine running?
While it certainly is one of the most furiously pushed Sony games in a crowded room, in its history Killzone has never seemed to stick with either picky first person shooters or snooty bloggers. Now onto the third iteration, Killzone 3 hopes to finally stop being another brick in the FPS wall but a cornerstone.
LittleBigPlanet gradually went from something charming that I could do without, to an unavoidable video game staple. A game I could constantly sit down with to discover and rediscover the weird and wonderful things people were creating in their seemingly infinite spare time. Now we’re exploring the second entry in the series, and it's as curious as it is exciting. To gauge the game at launch requires a bit of foresight (and hindsight), but know this, LittleBigPlanet 2 is more than just a new batch of stickers and costumes.
We here at the Shelf decided that there was no better way to ring in 2011 than by compiling a list (A list at the end of the year?! What a concept!) of our favourite games of 2010. In an industry regularly dominated by triple A titles and billion dollar publishers, this past year proved to be a breakthrough of sorts for indie gaming. This is not to say that there weren't great blockbuster games this year - there were plenty - or that indie games weren't a forced to be reckoned with in years past. 2010 merely showed us all that good games are good games, period.
Day Two of the Electronic Entertainment Expo is in full swing. Today saw Nintendo and Sony hold their annual E3 Press Conferences, and it was a big day for both companies. There were some huge game announcements, new footage from hotly anticipated games and new hardware unveiled by both Nintendo and Sony. Read Dork Shelf’s […]