Games become more accessible when they give players more control over the experience.
The upcoming remake of Final Fantasy VII displays none of the magic that made the original so beloved.
Eric and Jon discuss Fallout 4 and Final Fantasy VI on the latest episode of the WhaleCast.
Unlike modern Final Fantasy, FFVI is a refreshing reminder that it used to be OK for epic games to be a little silly.
The finale of Life is Strange demonstrates how the desire to save people can be as selfish as it is altruistic.
How (and why) do you teach players to enjoy a game with limitless destructive possibilities?
Rise of the Tomb Raider makes Lara Croft a more plausible character, but the upcoming sequel still sends mixed messages about its protagonist.
Life is Strange: Episode 2 makes the player feel the moral weight of another character's decision.
Eric and Jon talk Life is Strange - and only Life is Strange - during the Out of Time episode of the Life is Strange Fan Club Podcast.
Sephiroth's journey in FFVII mirrors the Easter tale of Jesus's resurrection.
It's ridiculous to suggest that the game's all-male party is any more approachable or natural than a more diverse cast would have been.
The characters in Life is Strange remain compelling even when the dialogue isn't realistic.
Forcing every game to have a male protagonist is tedious rather than profitable.
As memorable as your first game love is, so too is the one that devastated you. We had to know: what’s the game that broke your heart?
As we enter a new generation, Final Fantasy still refuses to grow up with the rest of its audience, writes Megan.