In South Korea, Starcraft players have attained levels of prestige the equivalent of North American sports stars, including six-figure incomes, hordes or fans and recognition on the street. Real-time strategy has become a sport unto itself: a digital chess match that requires intense clicks-per-second and incredible observational skills. Tournament after tournament presents players going head-to-head – for cash. The prestige in North America is nonexistent by comparison, the money less and the fanbase not ready to making gaming more than a casual pastime. The North American Star League is trying to change that.
Be warned: acquiring a copy of Starcraft II: Wings of Liberty may cause your friends to giggle with excitement, bombard you with questions, and find reasons to come over before letting slip a diffident, “Oh, is that the Starcraft II?” This could be because it has been over ten years since the release of the […]
Streetcar riders looked on with puzzlement late last night, as they passed by several hundred people lined up in front of the Bay and Dundas Best Buy store. Was there an iPad going on sale that they had not yet heard about? The occasion was the midnight launch of Starcraft II: Wings of Liberty. The […]