Nintendo skipped the press conference and went straight to the audience with a memorable E3 presentation.
Once the ComiXology brand is linked with Amazon, a retailer like Heather Knight fears the worst. Here's why.
Earlier this week IndieWire offshoot CriticWire asked a bunch of noted film critics if film writers should talk about the form of a film more often than they already do. It sparked a heavily tweeted, debated, and written about impassioned response, but what about the role of the reader and average moviegoer in film criticism and what is the biggest problem facing film writing today? Our Film editor shares his thoughts.
Soha examines some of the problems with depictions of kink in mainstream video games and explains what we can do to fix them.
After witnessing a launch event for Pokémon X/Y packed with fans young and old, Megan looks at why the series has endured for more than 15 years.
After a misgendering incident at the Eurogamer Expo in London, and the ensuing backlash on Twitter, Soha El-Sabaawi argues that gaming has a long way to go before it can be considered a safe space for trans* people aspiring to be a part of the community.
Eric explains why Valve's trio of new announcements - Steam Machines, Steam OS and the Steam Controller - might not live up to expectations of reinventing the video game console landscape.
Our Film and Performing Arts Editor is tired of everyone asking him his thoughts on Ben Affleck getting cast as Batman in the forthcoming Batman Vs. Superman film and here are 9 reasons why.
The verdict is in. Sony won, Microsoft lost, Nintendo stayed the course and we can all go home because Jack Tretton dropped the microphone. If only it were that simple.
Comixology quietly removes Saga #12 from the iOS app store for offensive content; two postage-stamp sized images of gay sex. Apple gets the blame. What's all the fuss about?
Are video games art? Yes. Should we move on? Yes. A guest editorial from Ubisoft Toronto narrative designer Navid Khavari.
Given Roger Ebert’s well-publicized opinions about gaming’s (lack of) potential as an art form, some might find it strange to eulogize him in the context of video games. Personally, I think it’s important. While the many accounts of his unrivaled contributions to film are obviously well-deserved, Ebert had far more to offer the world than a couple of thumbs up or down.
Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.
R.I.P. Silicon Knights -- a writer's reasons for taking the funeral approach with the troubled Ontario game studio.
And that's OK. Let's stop punishing new fans for loving the same things we do!