Wii U

Wii U: Can the GamePad Change Console Game Design?

Much of the recent excitement (and trepidation) over the upcoming Nintendo Wii U has focused on the new types of gameplay experiences the tablet-like GamePad creates. But it might be new ways of designing basic game necessities like in-game menus and inventory systems that take the spotlight in the months following its launch.

Wii U Preview: Just What Is Asymmetrical Gameplay?

During a Nintendo event in Toronto we got a chance to try out the Wii U’s new asymmetrical gameplay in New Super Mario Bros. U, Rayman Legends, and Nintendo Land. The games we sampled at the event generally worked, but Nintendo still left us with more questions regarding the value of Wii U’s approach to co-op than any definitive reasons to love it.