“Pancakes vs. Prototypes”
– Jason Kaplan (Game Prototype Challenge) and Damian Sommer (Griddle Jam)
Ever make a game in a week? What about in four hours? Through two very different game jams, Jason and Damian explore the concept of rapid prototyping, the benefits and difficulties of extremely short-term deadlines, the output of their jams, and the spawning of collaboration.
“Making A One Button, Skill Based Party Game That Doesn’t Suck”
– Miguel Sternberg and Andrew Pilkiw (Spooky Squid Games)
What makes a good skill based party game? How do they differ from hardcore competitive games? Can you make one with only one button? Miguel and Andrew discuss the creative process behind The Night Balloonists, showing sketches, early versions and tests including their secret level making tool: Photoshop and a 2D wind tunnel!
Freeplay: The Night Balloonists!
After the talks play the Night Balloonists on the projector using a custom controller with four big oversized buttons built by Jonathan Seguin and Tino Kapetaneas specifically for the game!
COME OUT AND BRING FRIENDS!