Jill Murray is best known for co-writing last year’s Assassin’s Creed III: Liberation, a PS Vita spin-off of Ubisoft’s flagship series that received the 2013 award for Outstanding Achievement in Video Game Writing from the Writer’s Guild of America. What you might not know is that Murray started out as a Young Adult novelist, penning two volumes about breakdancing teenagers – Break on Through (2008) and Rhythm & Blues (2010) – before changing careers and moving into video games.
I mention it now because those early creative projects came up during our recent video interview from Gamercamp, but also because it’s indicative of Murray’s unconventional journey into gaming. She approached Ubisoft when she realized that someone had to write the video games, and that someone could be her.
Since Liberation, Murray has continued to work with the Assassin’s Creed franchise, contributing to Assassin’s Creed IV: Black Flag and serving as lead writer for the upcoming Freedom Cry DLC. She was in Toronto to participate in Gamercamp’s Salon Series, where she discussed her atypical career in greater detail, emphasizing the fact that game writing doesn’t need to be intimidating.
After all, someone needs to do it, and that someone could be you.
The first half of our interview focuses on Assassin’s Creed and games writing more generally, before shifting gears to touch on diversity in gaming at the six-minute mark and concluding with some tips for those looking to break into the industry. (Twine and Twitter are good places to start.)
The full interview is above. You can find Murray on Twitter @codejill.
A big thanks to the folks at BAD INFLUENCE MEDIA for putting this video together.