Wargroove launched on Xbox One, Nintendo Switch, and PC on February 1, with no information about the PlayStation 4 edition. Fans eagerly awaiting words on a release date pressed the developer on Twitter about anything regarding the anticipated strategy title. Reports earlier in the year indicated that Sony thwarted crossplay for Wargroove, which the CEO of Chucklefish spoke about not long after the game’s launch.
“We made many requests for cross-play (both through our account manager and directly with higher-ups) all the way up until release month,” says Bruce Finn. “We were told in no uncertain terms that it was not going to happen. From our side, we can literally toggle a switch and have it working. Of course policy work might be more complicated for Sony. [I] just wanted to provide some balance on the issue and say that it certainly isn’t a question of developers having not contacted their account managers or having dropped the ball. We were told no.”
Now, the developer is ready to talk about what took so long for their game to arrive on PlayStation.
The PS4 version took a little longer than anticipated for a number of reasons—some of which we can talk about, such as some technical problems that had to be solved around how multiplayer and content sharing would work, and other elements we’re not allowed to talk about for NDA reasons!
We wanted to ensure as much parity as possible between all the different platform versions of Wargroove, so the PS4 version has the exact same content as all the other versions, aside from cross-platform multiplayer which unfortunately will not be supported. Players can however still download community-made map designs and content share between platforms, including PS4!
Hopefully, we’ll hear more about a final release date in the coming days.
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