WhaleCast Episode 16

WhaleCast LogoEric and Jon (SSMP) talk about drinking, games, and drinking games while discussing Drinking Quest. Eric also uses his parents as guinea pigs to try out some local multiplayer titles while trying to figure out what makes a game accessible. They conclude with a conversation about Axiom Verge, Bloodborne, and questions of authorial intent in game design.

Download: The WhaleCast Episode 16 (58:56)

Listen:

Subscribe on iTunes: The WhaleCast

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Programme:

  • 0:00 – Intro – “Saturday (Oooh! Oooh!)” by Ludacris
  • 1:40 – A drinking game involving nails, a hammer, and a stump
  • 2:45 – Drinking Quest
  • 15:20 – Local multiplayer stuff, featuring Starwhal and Sportsfriends
  • 19:30 – Audience accessibility and game literacy
  • 31:10 – Axiom Verge and the paradoxical joys of frustration
  • 39:40 – Authorial intent in gaming
  • 44:30 – Why does Axiom Verge feel like the past?
  • 48:45 – Bloodborne and the cultural consumption of games
  • 58:27 – Outro – “Rollout (My Business)” by Ludacris

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