Toronto game developers share their experiences at TOJam 12: What Twelves Below.
Now in its tenth year, the annual Toronto Game Jam endures because the event is as much about people as it is about the games.
Dork Shelf is on-site with interviews, updates, and observations throughout the weekend.
Developers have three days to make a game. Dork Shelf has the details.
The Gamercamp Honours Ceremony told the story of one manic weekend that helped spawn an entire gaming community.
“I don’t want to be a male online. I just want to be me.” Vancouver's Kimberly Voll hopes to bring change with this weekend's game jam, iamagamer, featuring strong female protagonists.
I had originally intended to write one development diary chronicling my experiences as a first-time game developer at TOJam, but one article simply couldn’t contain everything that happened throughout the weekend. What follows is consequently the first in a three-part series telling the story of Apocalypse Later, a new adventure game about an ineffectual child hellbent on global domination.
TCAF may have been crazy, but it’s nothing compared to the encore. TOJam 2012 is currently underway and I’m getting a crash course in game design in one of the most intense creative environments imaginable.
Friday Oct 28 – TO Jam Arcade Opening party, 7:00 pm-12:00 am Saturday Oct 29 – TO Jam Arcade, 10:00 am – 4:00 pm Location OCAD University Great Hall, 100 McCaul Street – Free event The Toronto Independent Game Development Jam (TOJam) is a free, annual game-making event open to the public. For the last […]