Toronto’s Jonathan Mak and Shaw-Han Liem have finally released Sound Shapes, their attempt to further blur the line between video games and music. We’ve already spoken with them about how the project materialized and heard about Mak’s possibly surprising opinions about building a game with traditional platforming at its core. But how does the game actually… shape up?
We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.
There are complicated concepts and there are basic concepts in video games, and the arm space for enjoyment isn’t limited to the numbers of words required to describe how to play them. Shawn McGrath has been working on the new PSN game, Dyad, for several years now. In terms of complexity, Dyad is neither here nor there, but it sure is a trip to somewhere else.