At the ID@Xbox event at GDC 2014, Toronto's Capybara Games talks farts and poo in the forthcoming Super Time Force.
The verdict is in. Sony won, Microsoft lost, Nintendo stayed the course and we can all go home because Jack Tretton dropped the microphone. If only it were that simple.
There's no wrong way to do PAX. Dork Shelfer Wesley Fok details how he did it his way at Penny Arcade's gaming wonderland in Boston.
Capybara Games' Kenneth Yeung described how Super TIME Force's origins at the 2011 TOJam informed its evolution into its current guise as an upcoming Xbox Live Arcade title.
With Gamercamp 2012 now officially almost half over, the Dork Shelf team reports on day one of the Toronto-based video game culture festival. Zack Kotzer, Jonathan Ore, Eric Weiss, and Wesley Fok round up today's busy schedule.
Next year is shaping up to be massive for Toronto video games. Gamercamp turns the spotlight on the distinctive art styles of 2013’s big three: Guacamelee, Ubisoft Toronto’s Splinter Cell: Blacklist, and Capy’s Super TIME Force.
How Toronto stepped up and became a place to make games.
Gamercamp, the little games-festival-that-could, returns for its fourth annual outing in the city. The brainchild of co-founders Mark Rabo and Jaime Woo, Gamercamp is a celebration of everything related to games and the people who make (and play) them. With keynote speakers representing games ranging from AAA to indie, Gamercamp Lvl 4 aims to be the most ambitious iteration to date.
SHOWCASE: TORONTO’S DIY VIDEOGAME COMMUNITIES As you may already know, the city of Toronto is home to a patchwork of vibrant, friendly creative communities – this is a city where people who are passionate about film, comics, art, design, technology & music seem to hang out together on a regular basis, producing some cool things […]
Once upon a time, a triumvirate of local talent assembled in an attempt to create something. That something is Superbrothers: Sword & Sworcery EP, as much an interactive art installation, music album and bit-nostalgia trip as it is an Apple iDevice game. No one was entirely sure what to expect from Sword & Sworcery, but the fact now remains that the "brave experiment" undertaken by Superbrothers, Capybara Games and Jim Guthrie is nothing short of a stunning success.
Toronto developed indie game experiment Superbrothers: Sword & Sworcery EP is an exciting convergence of Canadian talent. The iPhone/iPad game just got a new trailer and release date. Sort of. The mysterious "Audience Calibration Procedure" doesn't contain an exact release date per se, but it does stress the significance of the Vernal Equinox - the first day of Spring.
Watch, Listen and Learn: Toronto developed Sword & Sworcery makes Wired UK’s Top 10 Releases to Watch in 2011.
This series of interviews will help you get to know the people who are making the Toronto video game scene what it is today. In this first part, Jonathan talks with Kris Piotrowski, co-founder and Creative Director of Toronto studio Capy Games. A Toronto studio that has come into its own over the past few years, with titles like Critter Crunch and Might & Magic: Clash of Heroes receiving critical acclaim.
The Toronto gaming scene came together last week for the Hand Eye Society social. Not only was it an opportunity for the local game development, game journalism and enthusiast community to schmooze, but those in attendance were also treated to a preview of Superbrothers: Sword & Sworcery EP, a collaborative project from local developer Capybara […]
In the second part of our interview with Nathan Vella (be sure to read part 1), president of Toronto’s Capybara Games, we talk about game publishers and Ubisoft’s new Toronto studio, as well as independent game development in Ontario.