Hand Eye Society
This week's arcade highlights the work of diverse creators and pushes for a more inclusive games industry.
The annual gala reaffirms the values that brought the Hand Eye Society together in the first place.
The upcoming rhythm-based tower defense shooter from Pop Sandbox is a showcase for Canadian music and Toronto game development talent.
The gaming-themed web series is a thoughtful look at culture and the ways people relate to technology.
Temple of Yog stops in Toronto for a night of music and gaming.
The festival of writerly games returns to the Toronto Reference Library on Saturday.
We asked Bit Bazaar coordinator Jennie Faber to tell us what ranks as a do-not-miss at this weekend's arcade-meets-zine-fair spring market.
The Hand Eye Society celebrates its fifth birthday this year and is throwing a fancy video game party (literally) at the Art Gallery of Ontario. Read on to find out what should be at the top of your Must See list!
Canadian composer Nicole Lizée delves into the tech- and game-inspired elements of her piece Arcadiac, to be performed by the Toronto Symphony Orchestra this weekend.
Music and games came together on Friday's Long Winter showcase, as the Hand Eye Society presented Dyad and They Bleed Pixels alongside Toronto bands.
How Toronto stepped up and became a place to make games.
Metanet Software's Mare Sheppard is keynoting the Freeplay Independent Games Festival in Melbourne, Australia and gave Dork Shelf a sneak peek about her talk and indie dev life.
This Week in Dork is a new feature that will attempt to encapsulate all of the dorky events happening in and around Toronto every week. Sure, "This Week in Geek" sounds better, but there's a little thing called copyright which prevents us from calling it that. Here are some of the highlights:
On February 17th, 2011, 7PM “Pancakes vs. Prototypes” – Jason Kaplan (Game Prototype Challenge) and Damian Sommer (Griddle Jam) Ever make a game in a week? What about in four hours? Through two very different game jams, Jason and Damian explore the concept of rapid prototyping, the benefits and difficulties of extremely short-term deadlines, the […]
Michael Todd is a Toronto-based game designer known for his unique artistic sensibility and approach to gameplay. His independent one man studio, Spyeart, produces games that are as much about experimenting with new mechanics as they are about provoking an emotional response from the player.