The new God of War is an excellent reboot that still struggles to contextualize its violence.
Listen as James and Yaw get lost and go to dark places with the horror video game franchise The Last of Us.
Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.
How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers.
Sorcery for the PlayStation Move offers a truly one-of-a-kind gameplay experience. The game isn't big on features and content but it offers something that few motion based games have: unique, fast-paced, and responsive gameplay.
Starhawk, from LightBox Interactive and Sony Santa Monica, is an ambitious game that combines several genres in an attempt to create a unique experience for gamers. Unfortunately, Starhawk seems content with stuffing its well-crafted and genre-bending gameplay into a very standard — and safe— game with few surprises and little ingenuity in terms of game modes and game types.