“The Gate” gives us an action-packed conclusion to the eldritch horrors of Stranger Things 2 – and some time to decompress with the gang as they come to terms with getting older.
All roads to lead to the Hawkins Lab in Chapter Eight of Stranger Things and we finally get to see the players reunited against the growing evil threatening to take over the world.
When you’re from a small town and you don’t fit in, nothing can be more liberating than a trip to the big city.
“The Spy” gets to the heart of the issue, whether it’s a version of the truth, an apology, a confession, a resolution of long-running sexual tension, or the warfare tactics of a giant shadow monster.
Dig Dug is all about growing up and getting out of town, whether that means visiting your mama or turning Upside Down.
Gifted with the D&D power of truesight, can Will Byers tackle the shadow monster that dwells in the Ethereal plane?
As Dustin discovers, pet ownership is a big responsibility. It requires research, investment, care, and a gargantuan stash of Three Musketeers bars.
Compromise, meaning “half happy,” is Hop’s word of the day for El. For many of the characters in Stranger Things, half happy is the word of the day too, as they grapple with with getting back to “normal” a year after the Upside Down transformed their lives forever.