Benjamin Rivers

Cardboard Boot Camp: Analogue Video Games

By asking his students to create analogue versions of video games, OCAD instructor and indie game developer Benjamin Rivers forced them to look at games from a designer’s perspective rather than a player’s. See the results after the jump.

News Shelf: 8/31/12

Dork Shelf doesn’t usually go knee-deep into the news world of video games, because let’s not kid ourselves – you’ve got a multitude of other sites to refresh on a 45-minute cycle. But we're building Dork Shelf into your must-read nexus for everything nerd, so here’s the first installment of our weekly gaming roundup. This week we've got the release of more PSOne games on the Vita, the release of They Bleed Pixels and Home on Steam, Metal Gear Solid movie and game news, and a super rad trailer for Super TIME Force.

Home Review

Home, the latest offering from independent game developer Benjamin Rivers, is amazing, although not for the reasons you’d expect. It's a narrative horror adventure that succeeds because it experiments with story structure in a way that forces you to reconsider the possibilities for interactive storytelling.

Interview: Benjamin Rivers on Home

We spoke to Benjamin Rivers, the Toronto-based independent comic book artist and game developer, about his upcoming game Home - a new 2D (and two-dollar) horror adventure for the PC that combines atmospheric visuals with intricate decision trees to convince players to scare themselves.

TCAF 2011 Review: Snow

Heavily embedded in the culture and locations of Queen Street West, Snow, by Benjamin Rivers, is a very Toronto-centric indie graphic novel. It's the 30-something equivalent of Brian Lee O’Malley’s Scott Pilgrim saga, but with a more culturally relevant storyline and less manga-influenced art.