Capy Games
Eric sits down with TOJam co-founder Jim McGinley to discuss Chinese food and the evolution of game jams.
GDC 2014: Super Time Force Fartsclusive
At the ID@Xbox event at GDC 2014, Toronto's Capybara Games talks farts and poo in the forthcoming Super Time Force.
Gamercamp set to honour TOJam
Gamercamp will celebrate the Toronto Independent Game Jam at the inaugural Gamercamp Honours Ceremony on Friday, Nov. 1. Do you have any stories about TOJam? Share them using the Twitter hashtag #TOJamXOXO!
Gamercamp: Capy’s Kenneth Yeung talks Super TIME Force
Capybara Games' Kenneth Yeung described how Super TIME Force's origins at the 2011 TOJam informed its evolution into its current guise as an upcoming Xbox Live Arcade title.
Gamercamp Day One Wrap Up
With Gamercamp 2012 now officially almost half over, the Dork Shelf team reports on day one of the Toronto-based video game culture festival. Zack Kotzer, Jonathan Ore, Eric Weiss, and Wesley Fok round up today's busy schedule.
Gamercamp: Hitting the Right Notes
Sound Shapes and Dyad are leading an evolution of music in games.
Gamercamp: Toronto’s Big 2013
Next year is shaping up to be massive for Toronto video games. Gamercamp turns the spotlight on the distinctive art styles of 2013’s big three: Guacamelee, Ubisoft Toronto’s Splinter Cell: Blacklist, and Capy’s Super TIME Force.
Interview: Gamercamp’s
Jaime Woo on LVL 4
Gamercamp, the little games-festival-that-could, returns for its fourth annual outing in the city. The brainchild of co-founders Mark Rabo and Jaime Woo, Gamercamp is a celebration of everything related to games and the people who make (and play) them. With keynote speakers representing games ranging from AAA to indie, Gamercamp Lvl 4 aims to be the most ambitious iteration to date.
Interview: The Creators of Sound Shapes
We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.
MIDSUMMER ROCKSHOWCASE
SHOWCASE: TORONTO’S DIY VIDEOGAME COMMUNITIES As you may already know, the city of Toronto is home to a patchwork of vibrant, friendly creative communities – this is a city where people who are passionate about film, comics, art, design, technology & music seem to hang out together on a regular basis, producing some cool things […]
Superbrothers: Sword & Sworcery EP Review
Once upon a time, a triumvirate of local talent assembled in an attempt to create something. That something is Superbrothers: Sword & Sworcery EP, as much an interactive art installation, music album and bit-nostalgia trip as it is an Apple iDevice game. No one was entirely sure what to expect from Sword & Sworcery, but the fact now remains that the "brave experiment" undertaken by Superbrothers, Capybara Games and Jim Guthrie is nothing short of a stunning success.
Superbrothers: Sword & Sworcery EP Trailer & Release Date
Toronto developed indie game experiment Superbrothers: Sword & Sworcery EP is an exciting convergence of Canadian talent. The iPhone/iPad game just got a new trailer and release date. Sort of. The mysterious "Audience Calibration Procedure" doesn't contain an exact release date per se, but it does stress the significance of the Vernal Equinox - the first day of Spring.
Toronto Created Game One to Watch
Watch, Listen and Learn: Toronto developed Sword & Sworcery makes Wired UK’s Top 10 Releases to Watch in 2011.
Gamercamp LV2 Raises the Bar
Gamercamp LV2 is a wrap! The two day conference/social/experience featured talks by local game designers, journalists and luminaries, demos of new and exciting projects being developed in the city, music, food and -bit nostalgia. This is a detailed run down of this extremely fun and enlightening weekend.
Interview: Miguel Sternberg of Spooky Squid Games
If you’ve been to any events run by Toronto’s Hand Eye Society, chances are you’ve seen Miguel Sternberg hard at work, frantically synching computers into local networks and test-driving new games built by himself and his colleagues. He’s half of the two-man team known as Spooky Squid Games.