Game Developers Conference
At the ID@Xbox event at GDC 2014, Toronto's Capybara Games talks farts and poo in the forthcoming Super Time Force.
Benjamin Rivers may have released his hit horror adventure game Home last year, but the work has been far from over for this Toronto-based indie developer.
How the five-year development of the LOOM-inspired adventure word game spelled S-T-R-U-G-G-L-E for Toronto's Ryan Henson Creighton -- and how he fought to keep it alive.
Through interviews with indie game developers Alexander Bruce, Corey Nolan, and Mike Kime, guest contributor Alec Holowka explores a psychological phenomenon known as impostor syndrome.
What's going on with Game Jam: The Documentary? Dork Shelf's Eric Weiss talks to director Troy Morrissey to get some answers.
Vancouver-based Slick Entertainment took on the challenge of designing in-app purchases in a "non-evil" way. Find out how they earned the respect of their peers and how they approach indie game development.
At Game Developers Conference, Mare Sheppard announced that Metanet Software is working on the third and final instalment of the N series.
After participating in one such game jam as a sound designer, Troy Morrissey felt that he just had to do more to contribute to the Toronto development community. He’s now directing Game Jam: The Documentary, a film that attempts to chronicle the unique experience of the Game Jam both in Toronto and beyond.