Penny Arcade

Raising Spellirium

How the five-year development of the LOOM-inspired adventure word game spelled S-T-R-U-G-G-L-E for Toronto's Ryan Henson Creighton -- and how he fought to keep it alive.

News Shelf: 25/10/12

And now, all the game news that's fit to print. Eurogamer is embroiled in controversy, PAX goes down under, Apple unveils the iPad Mini, Zynga lays off 5% of its work force, and Square Enix licenses the Unreal 4 engine.

Battlefield: The More Things Change

If you’ve ever played any of EA’s multiplayer Battlefield games, then you know how hard it can be to even get a chance to fly a plane.  Players often camp around the aircraft spawn points, and more often than not it devolves into a desperate foot race to see who can get to the plane […]