How the five-year development of the LOOM-inspired adventure word game spelled S-T-R-U-G-G-L-E for Toronto's Ryan Henson Creighton -- and how he fought to keep it alive.
And now, all the game news that's fit to print. Eurogamer is embroiled in controversy, PAX goes down under, Apple unveils the iPad Mini, Zynga lays off 5% of its work force, and Square Enix licenses the Unreal 4 engine.
If you’ve ever played any of EA’s multiplayer Battlefield games, then you know how hard it can be to even get a chance to fly a plane. Players often camp around the aircraft spawn points, and more often than not it devolves into a desperate foot race to see who can get to the plane […]