Gamercamp Games Showcase Preview

All work and no play makes Dork Shelf something something.

Heading to Toronto’s Gamercamp this weekend? Take a look at some of the incredible games from around that world that will be playable at this weekend’s event.

For more info on the Gamercamp game showcase, click here.

Sbace (Owen Deery — Canada, 2012) – With feelings of old-school VHS graphics, Sbace puts you in control of an asteroid field. You must defend yourself against incoming enemies by swarming them with your powerful asteroids.


Capsized (Alientrap Games — Canada, 2011) – Estranged on a planet, players are in control of a space pilot in this 2D action-platformer. The atmosphere plays a huge part as you explore this planet by your lonesome self, defending from the planet’s lifeforms.

Voyager (Ken Amarit — United States, 2012) – What looks like a simple motion-based flying game, comes across more elegantly through its look. The graphics were made using 100% hand-crafted wool and stop-motion animation.

Super Snack Time (Little Guy Games — Canada, 2012) – Super Snack Time evokes classic physics games like Peggle, Angry Birds, and Bust-A-Move where players fling the main character into the air to attack enemies and capture power-ups, all while avoiding dangerous obstacles.

Lovers in a Dangerous Spacetime (Jamie Tucker and Matt Hammill — Canada, 2012) – On a floating space station, you and your friend must protect it from enemies swarming all over the universe. Using co-operative tactics, two players will work together by shooting enemies in multiple sections to protect the station.


Probability0 (Droqen — Canada, 2012) – Droqen’s mimalist rogue-like has you perpetually falling while defeating enemies at the same time. You’ll gain power-ups to make yourself stronger but come to your inevitable death. Then you start over and the process repeats.

Guacamelee (DrinkBox Studios — Canada, 2013) – DrinkBox’s follow-up to Mutant Blobs Attack! has you playing as a luchador in this 2D side-scrolling beat-’em-up. You’ll have lots of moves at your disposal and even have the chance to bring a second player into the mix.

Gravity Ghost (Erin Robinson — United States, 2013) – An out-of-the-world platformer with a gravity-defying twist. You’ll maneuver across small worlds, using gravity as a way to clutch onto oncoming planets.

Sound Shapes (Queasy — Canada, 2012) – Use sound to make it through a level, use sound to make your own level. Queasy Games’ PSN title has you maneuvering through platforms using music of the stage to help you. Not to mention providing you with the tools to create even more levels.


Nidhogg (Mark Essen — United States, 2011) – Messhof a.k.a. Mark Essen’s sword-fighting game pits two players against each other. One of the players must reach the end of the arena while still trying to kill each other. It can end in a bloodbath.

Gamercamp - Guts of Glory

Guts of Glory (Zach Gage — United States, 2013) – Zach Gage’s card game has each player controlling a mouth. You must eat anything you can and by the end, be the biggest eater.

At A Distance (Terry Cavanagh — United Kingdom, 2012) – At a Distance is a two player puzzle game, created by Terry Cavanagh for NYU Game Center’s 2011 No Quarter Exhibition. It’s designed to be played on two computers running side by side. It’s a game about solitude in shared experiences.

Skulls of the Shogun (17-Bit — United States, 2012) – 17-Bit’s debut game combines turn-based strategy with fast paced action. Instead of being confined to a grid, you have free reign over the environment to place troops to win battles, making it more accessible to every player.


European Rainbow Training

European Rainbow Training (Kyle Dwyer — Canada, 2012) – European Rainbow Training challenges four players to stand around a tabletop screen to compete in a tipsy-topsy platformer where the last one to the goal is out. Not only do players have to worry about the levels, which rotate on a whim, but also their fellow players who may decide on some interference.

Home (Benjamin Rivers — Canada, 2012) – Benjamin Rivers’ horror graphic adventure delivers an unsettling tale. You wake up in a mysterious house, unsure of what’s going on or where you are while you try to find your wife. All your decisions will come into play by the end of the story.

Dyad (][ — Canada, 2012) – A trippy abstract racer that has you spiraling around a tube. You must grapple to different points to excel faster and faster.

Hokra Trailer from Ramiro Corbetta on Vimeo.


Hokra (Ramiro Corbetta — United States, 2012) – Ramiro Corbetta’s minimalist sports game with simple graphics but a commentator for every action. The goal is to score the most points on a player, akin to soccer.

Splice (Cipher Prime — United States, 2012) – Splice is an award-winning puzzle game set in a microbial world, backed by a lush, haunting score reminiscent of Philip Glass, where payers must replicate, extract, and rearrange cellular models.

BariBaraBall (Noah Sasso — United States, 2012) – Some compare it to an 8-bit Super Smash Bros. but with volleyball. 2-4 players lobby a volleyball, you score by dunking the ball in the water on the other team’s side, lose a point by falling in yourself.

Deep Sea (Robin Arnott — United States, 2011) – Robin Arnott has created a unique experience dubbed the “gas mask game.” Players wear a gas mask and suspend their sight, only using clues through sound to navigate through the darkness.

Super TIME Force (Capy Games — Canada, 2013) – Embark on a unique adventure where you play alongside ghost versions of yourself in an intense award-winning Contra-esque game.

Mega Run (Get Set Games — Canada, 2012) – In the follow-up to the blockbuster arcade-style game Mega Jump, Redford is back in a side-scroller that combines elements of Canabalt and Sonic the Hedgehog.

Papo & Yo (Minority — Canada, 2012) – As Quico, you and your best friend Monster must overcome the puzzles that stand in their way. But Monster’s addiction to frogs will turn it into a violent rage-fueled animal. Vander Caballero used inspiration from his childhood to bring this game to life.

Recurse (Matt Parker — United States, 2012) – Using the iPad’s front-facing camera, players will have to move their body as much as they can in green areas while avoiding red areas. Try to compete among others for a high score!

0 0 votes
Article Rating


Notify of
1 Comment
Newest Most Voted
Inline Feedbacks
View all comments