And now, all the film, game, and comic news that’s fit to print. Star Wars Episode VII finds a director, THQ auctions off big name game franchises, Nintendo unveils new Wii U titles, The Sixth Gun gets an NBC pilot, and Rob Liefeld writes a screenplay.
And now, all the film, game, and comic news that’s fit to print. Gremlins might be getting the reboot treatment, Cuarón's Gravity gets a release date, Dead Island: Riptide offends with crass Collector's Edition, fan campaign gets JRPG localized, the X-Men become an all-female team and the internet loses its shit, and DC Comics cancels a boatload of titles.
Heading to Toronto's Gamercamp this weekend? Take a look at some of the incredible games from around that world that will be playable at this weekend's event.
Sound Shapes and Dyad are leading an evolution of music in games.
We spoke with Matt Levitan, director of marketing and public relations for PlayStation Canada, about Sony’s strategy for the upcoming holiday season.
Toronto’s Jonathan Mak and Shaw-Han Liem have finally released Sound Shapes, their attempt to further blur the line between video games and music. We’ve already spoken with them about how the project materialized and heard about Mak’s possibly surprising opinions about building a game with traditional platforming at its core. But how does the game actually… shape up?
We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.