indie games

Interview: Gamercamp’s
Jaime Woo on LVL 4

Gamercamp, the little games-festival-that-could, returns for its fourth annual outing in the city. The brainchild of co-founders Mark Rabo and Jaime Woo, Gamercamp is a celebration of everything related to games and the people who make (and play) them. With keynote speakers representing games ranging from AAA to indie, Gamercamp Lvl 4 aims to be the most ambitious iteration to date.

Interview: The Creators of Sound Shapes

We had the chance to speak with game designer Jon Mak and musician Shaw-Han Liem earlier this summer, to discuss their new game Sound Shapes. While an extremely loud demo of Dyad played behind us, we talked about their process, Mak's hatred of platformers, the game's musical backbone, and much more.

Orcs Must Die! 2 Review

Part of what makes me so inclined to try games out is the potential for reward. Nothing warms my nerd heart more than seeing my plans for a game play out with stunning efficiency, and that's something Robot Entertainment has done with their Orcs Must Die! series.

Interview: Skot Deeming of DPAD 2

We spoke with Skot Deeming about DPAD 2, a series of game culture events that blend live musical performances with arcade sensibilities and a few actual arcade cabinets to encourage game enthusiasts to embrace new forms of play and interactivity.

Interview: Indie Game: The Movie – Lisanne Pajot & James Swirsky

Don't let the name fool you, Indie Game: The Movie isn’t just something for gamers or geeks. The Kickstarter funded film follows several indie game designers as they struggle to complete their respective games - and it's a surprisingly familiar process. We sat down with filmmakers Lisanne Pajot and James Swirsky to discuss how they came to make a movie about game development, their Sundance success, and about some of the criticism that has been leveled at the film.

Home Review

Home, the latest offering from independent game developer Benjamin Rivers, is amazing, although not for the reasons you’d expect. It's a narrative horror adventure that succeeds because it experiments with story structure in a way that forces you to reconsider the possibilities for interactive storytelling.

TOJam Developer Diary: Day One

I had originally intended to write one development diary chronicling my experiences as a first-time game developer at TOJam, but one article simply couldn’t contain everything that happened throughout the weekend. What follows is consequently the first in a three-part series telling the story of Apocalypse Later, a new adventure game about an ineffectual child hellbent on global domination.

TOJam 2012 Day One

TCAF may have been crazy, but it’s nothing compared to the encore. TOJam 2012 is currently underway and I’m getting a crash course in game design in one of the most intense creative environments imaginable.

Interview: forallgamerssake Curator Jaime Woo

Jaime Woo is best known to Toronto gamers as one of the co-founders of Gamercamp, but he’s recently expanded his organizational portfolio with forallgamerssake, an art exhibit that seeks to explore the roles of gender and queerness in video games. We spoke with Jaime prior to the exhibit’s debut at the CSI Annex in Toronto, and what follows is a frequently hilarious and consistently uncompromising conversation about equality and representation in games, with detours for everything from Mass Effect 3 to condom warfare.

TOJam Arcade

Friday Oct 28 – TO Jam Arcade Opening party, 7:00 pm-12:00 am Saturday Oct 29 – TO Jam Arcade, 10:00 am – 4:00 pm Location OCAD University Great Hall, 100 McCaul Street – Free event The Toronto Independent Game Development Jam (TOJam) is a free, annual game-making event open to the public. For the last […]

Gamercamp Jr Meetup

Check Out The Gamercamp Jr Website, Kits, and Meetup! Thanks for your interest in Gamercamp Jr! Our goal is to help the next generation become more games literate and support any games-related ventures to express themselves whether it be as an enthusiastic player, a creative developers, or a thoughtful part of the media. In this […]

Toronto Indie Game Tuesday: Ponycorns, Pixels & Grids

Toronto Indie Game Tuesday is a new weekly feature on the site. Every Tuesday, we will endeavour to encapsulate all the latest and greatest goings on in the local indie game scene, from news and trailers, to playable demos, download codes, events and more!

MIDSUMMER ROCKSHOWCASE

SHOWCASE: TORONTO’S DIY VIDEOGAME COMMUNITIES As you may already know, the city of Toronto is home to a patchwork of vibrant, friendly creative communities – this is a city where people who are passionate about film, comics, art, design, technology & music seem to hang out together on a regular basis, producing some cool things […]

Superbrothers: Sword & Sworcery EP Review

Once upon a time, a triumvirate of local talent assembled in an attempt to create something. That something is Superbrothers: Sword & Sworcery EP, as much an interactive art installation, music album and bit-nostalgia trip as it is an Apple iDevice game. No one was entirely sure what to expect from Sword & Sworcery, but the fact now remains that the "brave experiment" undertaken by Superbrothers, Capybara Games and Jim Guthrie is nothing short of a stunning success.

Superbrothers: Sword & Sworcery EP Trailer & Release Date

Toronto developed indie game experiment Superbrothers: Sword & Sworcery EP is an exciting convergence of Canadian talent. The iPhone/iPad game just got a new trailer and release date. Sort of. The mysterious "Audience Calibration Procedure" doesn't contain an exact release date per se, but it does stress the significance of the Vernal Equinox - the first day of Spring.