Eric Weiss

Games Editor
Eric has been writing about video games ever since arriving in Toronto in 2010. A lifelong gamer and professional nerd, he is also a contributor to Indie Game Reviewer and wrote the script for the video game Apocalypse Later during TOJam in 2012. Email - [email protected]


Articles by Eric Weiss:


  • Kimberly Voll
    July 10, 2013

    Interview: Kimberly Voll is a Gamer

    “I don’t want to be a male online. I just want to be me.” Vancouver’s Kimberly Voll hopes to bring change with this weekend’s game jam, iamagamer, featuring strong female protagonists.

  • Super TIME Force - Featured
    May 10, 2013

    Meet Bit Bazaar, TCAF’s Physical Digital Games Marketplace

    Last year, the organizers of the Toronto Comics Arts Festival (TCAF) began carving out a space for video games with the inaugural Comics vs. Games display. It went so well that they’re continuing the trend in 2013, filling out Comics vs. Games 2 with new panels, new collaborations, and – perhaps most importantly – a new location for the inaugural Bit Bazaar.

  • April 9, 2013

    Guacamelee! Review

    These days, most games billed as Metroidvania don’t live up to the moniker. Enter Guacamelee!, an excellent Mexican-themed brawler that oozes 2D authenticity. The latest offering from Toronto’s DrinkBox Studios maximizes the Metroidvania concept with tight combat, intricate level design, and a colourful aesthetic that reminds players that more is not necessarily better.

  • April 5, 2013

    Thought Bubble: A Gamer’s Thank You to Roger Ebert

    Given Roger Ebert’s well-publicized opinions about gaming’s (lack of) potential as an art form, some might find it strange to eulogize him in the context of video games. Personally, I think it’s important. While the many accounts of his unrivaled contributions to film are obviously well-deserved, Ebert had far more to offer the world than a couple of thumbs up or down.

  • God of War: Ascension
    April 3, 2013

    Thought Bubble: God of War: Ascension

    Dork Shelf writer Eric Weiss shares his thoughts on what makes a video game replayable after essentially replaying God of War for the fourth time on a console with Ascension.

  • March 18, 2013

    Interview: Patrick Moran discusses Game On 2.0

    When you walk into the Game On 2.0 exhibit at the Ontario Science Centre, the first thing you’ll notice is a massive projection of PONG. That’s to be expected. The new gallery chronicles the history of video games and PONG is doubtlessly one of the originals.

  • God of War: Ascension
    March 12, 2013

    Interview: John Palamarchuk talks God of War: Ascension

    How do you top one of the most violently spectacular trilogies in gaming? The Sony Santa Monica Lead Environment Artist discusses his team’s creative approach to God of War: Ascension and the challenge of staying relevant while reintroducing Kratos to another generation of gamers.

  • March 9, 2013

    Gallery: Game On 2.0

    This weekend, the Ontario Science Centre launches Game On 2.0, an extensive exhibition and celebration of all things video games, and Dork Shelf got a sneak peek at the 150-plus (playable!) games on display.

  • January 11, 2013

    News Shelf: 11/01/13

    And now, all the game news that’s fit to print. IGF announces finalists, Nvidia debuts a handheld device, Sony clamps down on used games, Zynga gets a TV show, THQ continues to have a hard time even in bankruptcy, and Toronto reveals itself as Raccoon City!

  • Zed.TO ByoLogyc Retreat
    December 12, 2012

    Interview: Zed.TO co-founder Trevor Haldenby

    Zed.TO co-founder Trevor Haldenby gives Dork Shelf a behind-the-scenes look into the interactive elements that made ByoLogyc: Retreat such a fascinating endeavour. Also, zombies.