The annual Canadian Video Game Awards celebrate the best "Made in Canada" games – and now fans can be a part of the celebration.
Eric sits down with the team at Golden Gear Games to discuss indie development and Fate Tectonics.
The City of Toronto is wasting public money and discouraging cultural development. Here's what you can do to stop it.
The Vancouver-based developers of Warhammer 40K: Dark Nexus Arena are stopping in Toronto to showcase their upcoming MOBA.
The upcoming rhythm-based tower defense shooter from Pop Sandbox is a showcase for Canadian music and Toronto game development talent.
The video game marketplace and food fest returns to Toronto with a full lineup of talented local developers.
Temple of Yog stops in Toronto for a night of music and gaming.
The Game Art and New Media Festival returns for a third year this weekend.
The semi-annual independent gaming marketplace returns to Toronto on Saturday.
We asked Bit Bazaar coordinator Jennie Faber to tell us what ranks as a do-not-miss at this weekend's arcade-meets-zine-fair spring market.
The Toronto Comic Arts Festival's co-founder talks about once again taking over the Toronto Reference Library this weekend, and its collaborative work with video games, Comics vs. Games, now entering its third year - and the third dimension.
Archive, Memoria Technica is one of the dozens of video games appearing at this weekend's Bit Bazaar Winter Market.
Last year, the organizers of the Toronto Comics Arts Festival (TCAF) began carving out a space for video games with the inaugural Comics vs. Games display. It went so well that they’re continuing the trend in 2013, filling out Comics vs. Games 2 with new panels, new collaborations, and – perhaps most importantly – a new location for the inaugural Bit Bazaar.
Video games and traditional art collided at Toronto’s Vector Game + Art Convergence. Read on for Dork Shelf's run-down of the inaugural festival.
By asking his students to create analogue versions of video games, OCAD instructor and indie game developer Benjamin Rivers forced them to look at games from a designer’s perspective rather than a player’s. See the results after the jump.